Sticker slot position (0-4)
Sticker ID from game files
Optional wearWear value (0.0-1.0)
Optional scaleScale multiplier (typically 0.1-2.0)
Optional rotationRotation in degrees (-180 to 180)
Optional tint_Tint/color ID
Optional offset_X-axis offset
Optional offset_Y-axis offset
Optional offset_Z-axis offset
Optional patternPattern ID
Optional highlight_Highlight reel ID (new field)
Sticker/Keychain/Variation data structure