Sticker slot position (0-4)
Sticker ID from game files
Optional
wearWear value (0.0-1.0)
Optional
scaleScale multiplier (typically 0.1-2.0)
Optional
rotationRotation in degrees (-180 to 180)
Optional
tint_Tint/color ID
Optional
offset_X-axis offset
Optional
offset_Y-axis offset
Optional
offset_Z-axis offset
Optional
patternPattern ID
Optional
highlight_Highlight reel ID (new field)
Sticker/Keychain/Variation data structure