Sticker/Keychain/Variation data structure

interface Sticker {
    slot: number;
    sticker_id: number;
    wear?: number;
    scale?: number;
    rotation?: number;
    tint_id?: number;
    offset_x?: number;
    offset_y?: number;
    offset_z?: number;
    pattern?: number;
    highlight_reel?: number;
}

Properties

slot: number

Sticker slot position (0-4)

sticker_id: number

Sticker ID from game files

wear?: number

Wear value (0.0-1.0)

scale?: number

Scale multiplier (typically 0.1-2.0)

rotation?: number

Rotation in degrees (-180 to 180)

tint_id?: number

Tint/color ID

offset_x?: number

X-axis offset

offset_y?: number

Y-axis offset

offset_z?: number

Z-axis offset

pattern?: number

Pattern ID

highlight_reel?: number

Highlight reel ID (new field)